- #Mental ray for maya 2016 sp4 update#
- #Mental ray for maya 2016 sp4 full#
- #Mental ray for maya 2016 sp4 license#
- #Mental ray for maya 2016 sp4 free#
If vray is only taking ten steps of detail through your entire fog box, it might not be fine enough to see all the nice detail in the fog. Lets say that you decide that you want to break up the fog and put in a noise texture. So if you've got a fog box of 100 units long and a step size of 10, vray stops 10 times along the way to measure your fog. It'll travel another 10 units in, take another measurement of the fog and add it to the previous amount. A step size of 10 means that vray will fire a ray into the fog, stop 10 units into the fog, measure how much fog has built and store it.
#Mental ray for maya 2016 sp4 full#
Again say if you have a box full of fog that's 100 units long. How it works is vray will fire a ray through the fog and take a measurement at set distances. Step size has got to do with the quality of the fog. Density is how thick or see through it is overall, so it's like a master opacity for the effect. It's pretty much how quickly the fog effect builds up. if you set it to 200 metres, the object 100 metres away would only have 50% opacity fog over it. Distance is how many units it takes for the fog to build up to full strength, so in 3dsmax where we use real world units, if I had a fog distance of 100 metres, objects 100 metres away from the camera would be totally covered in the fog. Yep you can - with environment fog the thing you want to look out for is distance, density and step size. It is not a real volumetric effect like in Vue where you can achieve God rays thru the atmosphere but is the closest thing with a decent render time. Maybe there's a way by using a Vray Physical camera combined with Vray physical sky and sun.I just don't know the trick.but I must say even though Mental Ray sucks I still love this feature quite a lot. I'm attaching 2 renders here from Mental ray.as I lower the sun in Maya, the physical sun adjusts the right colors of the atmosphere to mimic the real world, it's actually coloring the atmosphere according to the sun position.I've tried environment Fog in 's great, but it is just fog after all. The far distance the shadows tend to turn blue because of the particles in the air, or warm tones if it is towards sunset.if i use any kind of fog it will just turn whatever is distant from camera into grey shadows. It certainly has been neglected in the past.It's not just simple fog.fog is just white fog.Aerial perspective in Mental Ray or Vue is an atmospheric condition.like when you look in
#Mental ray for maya 2016 sp4 update#
The subscription plan is one that hopefully will let NVIDIA update and evolve mental ray more quickly.
#Mental ray for maya 2016 sp4 license#
NVIDIA states “You will only need a license for production rendering – which is defined as running mental ray outside of Maya, with a headless Maya, or using the Maya 2017 Render Sequence option”. Certainly the price (free) is right for backwards compatibility.
#Mental ray for maya 2016 sp4 free#
If you used mental ray in the past, as I did, to ensure that contractors always had the same rendering tools - Then, the new free version of MR will be great to make older projects compatible with newer versions of Maya again. Finally, Autodesk chose Solid Angle Arnold for a bundled renderer, and mental ray went back to NVDIA. More recently, Autodesk decoupled mental ray with Maya offering it as a separate install. Earlier versions of Maya had MR as part of product releases and service pack updates. This marks the first pricing structure since mental ray’s “unbundling” with Autodesk Maya. If you want to use batch, it will cost $295 for a year’s subscription. Batch render licenses however is on a subscription basis. The plugin is offered free for commercial or non-commercial work.
![mental ray for maya 2016 sp4 mental ray for maya 2016 sp4](https://nvidiamentalray.files.wordpress.com/2014/09/xgenmotionsteps11.jpg)
If you didn’t opt for the beta cycle, here is your chance to get metal ray back in Maya. NVIDIA has released Mental Ray for Maya since bringing it home.